Collection · Sound

The bundled sound library

Six short WAV files ship inside the app itself — music beds, impacts and transitions you can drop on the A1/A2 tracks without downloading anything or worrying about third-party license strings. Durations and sizes below were measured from the actual files, not copied from anywhere.

FileRoleDurationFormatUse it for
bass.wavMusic bed3.0 s44.1 kHz · 16-bit monoLow-end pulse under hooks and transitions
cash.wavImpact SFX1.5 s44.1 kHz · 16-bit monoMoney-moment punctuation on offers and reveals
lofi.wavMusic demo8.0 s44.1 kHz · 16-bit monoLoopable bed for calm b-roll; also the transcription demo track
phonk.wavMusic demo6.0 s44.1 kHz · 16-bit monoDrift-phonk energy test for fast cuts
pop.wavUI SFX0.3 s44.1 kHz · 16-bit monoPop-sync for stickers, text punches, emoji beats
whoosh.wavTransition SFX1.2 s44.1 kHz · 16-bit monoTransition accent between scenes

Using them

The editor's Assets panel lists these in the Voice/SFX source lists — click to preview, and importing drops the clip on the A1 (voice) or A2 (music) track at the playhead. Clip volume, speed and trimming work as with any audio. The lofi and phonk beds double as the transcription demo sources in AI Tools → Captions, so you can exercise the whole caption pipeline without any of your own footage.

First-hand captures

Recorded from the production build of this site: a real browser session driving the real editor, with no cuts or retakes. Output files below were produced by the editor's own export engine.

Real session: the assets panel, the stock collections with their commercial-use filter, and the license manifest download.
sample-license-manifest.json
Real output: the per-asset license record the app generates for your project — keep it beside your export.

Supported formats

  • Bundled files: WAV, 44.1 kHz, 16-bit mono PCM (sizes in the table above)
  • Import accepts MP3 and WAV; other browser-decodable audio generally works but is not guaranteed
  • On the timeline: clip volume 0–200%, speed 0.1–4×, split, trim and duplicate all apply to audio

Known limitations

  • This is a starter kit of six sounds, not a library — for breadth, import your own licensed audio
  • The beds are short demos meant for testing workflows and accents, not release-ready full tracks
  • No audio fade controls yet — transitions between clips are hard cuts in the browser build
  • License strings describe the bundled files only; anything you import carries its own terms

Hear them in context: open the editor and browse Assets → Voice/SFX. For the image collections, see the stock catalog guide.